World Objects
Books of Hope
- Players can read books with tales of hope and renow to decrease Dread.
- These Hope Manuscripts are found in ancient chests, or can be recovered by Historians.
- Players with knowledge of the language the manuscript was written in can can translate it to other tongues, if they have the Translation skill.
- Manuscripts can be traded, but once read, they are bound to the reader
- They can be used many times to reduce Dread, but they incur decay and must be repaired at times.
- Books can be stored in a vault or bookcase within Player Housing or Kinship Halls.
Books of Speech
- These books teach a player how to speak a language.
- Such books can be found in old chests, as drops off certain NPCs, or crafted by Scholars with Writing skills.
- Language books can be traded but are consumable. Once read, they are removed from the game.
- Books are available to teach Sindarin, Quenya, Rohirric, and Adunaic. Dwarvish and Dunlendish do not have books available to teach players.
Equipped Torches Coming with Mines of Moria
- Holding Torches can create various effects
- Benefits
- Extra chance to reveal cloaked creatures at Night
- Drive certain animals back
- Lifts morale of group
- Lowers Dread of group
- Disadvantages
- Torch timed to go out
- Torch only functions at Night
- Increases agro radius of intelligent monsters (goblins, outlaws)
- Takes up an off-hand spot
Useable Items
- Various Books and Items around the world can be picked up and read. Some will unlock quests, some will unlock a Deed, some will simply be lore.
Campfires
- You can put out a campfire you built by Right-clicking on it.
Inscribing Items
- Players can inscribe an item with a short message in Tengwar.
- Inscription can be made in other languages if the player is skilled in them.
Origin Items
- As characters progress through the game, opportunities will become available to win tokens of their land of origin.
- Items such as pendants, rings, circlet, a tabard, or cloaks, marks of their country such as the the Horse of Rohan, or Tree of Gondor.
Keys
- Require some chests within an enemy camp to need a key dropped by one of several mobs, rather than being open to everyone, unless your character can pick locks.

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